Note: Wave Link has now been updated to version 3. This reimagining has all-new features and an improved interface overall. Wave Link 3 is free, and will also work with a wide variety of microphones, not just those from Elgato.
Wave Link 2 has reached End of Life. It will still be available for download, but our development focus will be on Wave Link 3 moving forward. We look forward to improve audio for an increasing audience of great creators.
Release Date: 7 July 2026
💻 Download Links
macOS
- Elgato Wave Link 3.2.1.dmg (Build 2886)
What's new in Wave Link 3.2.1 (macOS)?
Upgrading from Wave Link 2? The installer now detects your previous Wave Link 2 installation and migrates your channels, mixes, and routing automatically. There’s no need to rebuild your setup by hand.
If your Wave XLR Pro is set as the macOS default output device, all system sounds get routed through the mixer unexpectedly. Wave Link now detects this and shows a clear in-app warning, with a dropdown to pick a different output device and apply it in one click.
Volume sliders now follow a logarithmic curve. Small adjustments at low volumes are more precise, and the slider position lines up more closely with how loud things actually sound.
- Wave XLR Pro: Fixed crackling and distortion on XLR inputs, which some users saw with certain USB controllers.
- Wave XLR Pro: Fixed an issue where the device’s internal mixer could end up in an inconsistent state after deleting channels or mixes, reconnecting the device, or restarting after recording. Wave Link now fully reconciles the hardware mixer on every sync.
- Wave XLR Pro: Fixed the ducking and direct monitoring conflict warning not appearing in the Ducking tab when direct monitoring was enabled.
- Fixed audio becoming degraded or distorted after the Mac wakes from sleep, particularly with Bluetooth devices in meeting apps.
- Fixed the channel name column drifting out of alignment with the grid while scrolling the mixer. Scrolling now stays in sync in every direction.
- Fixed an issue where a channel couldn’t be dragged to the last position in a mix that already had the maximum number of channels.
- Fixed a crash that could occur during the Sound Check step of setup, particularly when a device was disconnected mid-playback.
- Fixed the Sound Check waveform showing the wrong state on the very first playback after recording. It now displays correctly from the start.