This is a list of supported passthrough and capture resolutions. For each input resolution, the supported capture resolution is shown as supported by Game Capture Neo
These resolutions and frame rates do not consider software and may change depending on the software Game Capture Neo is used.
Table of contents
- Passthrough and capture table
- Detailed Capture Codec Specifications
- Display Stream Compression (DSC)
- Ultra Wide Support
- HDR (High Dynamic Range)
Passthrough and capture table
Legend
➡️ Input/Passthrough Signal: This is the signal Game Capture Neo receives via HDMI from a connected source such as a console or PC.
⬇️ Capture Formats: This is the video signal Game Capture can send to software such as 4K Capture Utility, OBS Studio, and more.
➖ Hyphen: The input signal cannot be captured but is a supported passthrough.
🟩 Green tiles: The input signal will captured in SDR.
Input/Passthrough Signal ➡️
Capture Formats ⬇️ |
4K60 | 1440p60 | 1080p120 | 1080p60 | 720p120 | 720p60 |
1080p60 | 🟩 | 🟩 | 🟩 | 🟩 | ||
1080p30 | 🟩 | 🟩 | 🟩 | 🟩 | ||
720p60 | 🟩 | 🟩 | 🟩 | 🟩 | 🟩 | 🟩 |
720p30 | 🟩 | 🟩 | 🟩 | 🟩 | 🟩 | 🟩 |
Detailed Capture Codec Specifications
Below is a detailed list of resolutions and frame rates that can be captured in a specific codec. The codec, resolution, and frame rate availability change depending on the USB port type that Game Capture Neo is connected to.
Codec | Resolutions |
USB 3.2 Gen1 (5Gbps) |
YUY2 8-bit 4:2:2 |
1920x1080 | 60/30 |
1280x720 | 60/30 | |
NV12 8-bit 4:2:0 |
1920x1080 | 60/30 |
1280x720 | 60/30 |
Display Stream Compression (DSC)
Game Capture Neo does not support the passthrough capture of video signals utilizing Display Stream Compression (DSC).
Ultra Wide Support
Game Capture Neo does not support ultra-wide resolutions.
HDR (High Dynamic Range)
Game Capture Neo supports the passthrough of High Dynamic Range (HDR10).
For capturing, Game Capture Neo converts HDR input video to standard dynamic range (SDR) using onboard tonemapping.