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Elgato Game Capture Neo — Supported passthrough and capture resolution

This is a list of supported passthrough and capture resolutions. For each input resolution, the supported capture resolution is shown as supported by Game Capture Neo

 

These resolutions and frame rates do not consider software and may change depending on the software Game Capture Neo is used.

 

Table of contents


Passthrough and capture table


Legend

➡️ Input/Passthrough Signal: This is the signal Game Capture Neo receives via HDMI from a connected source such as a console or PC.

⬇️ Capture Formats: This is the video signal Game Capture can send to software such as 4K Capture Utility, OBS Studio, and more.

➖ Hyphen: The input signal cannot be captured but is a supported passthrough. 

🟩 Green tiles: The input signal will captured in SDR.

 

 Input/Passthrough Signal ➡️

Capture  Formats
⬇️
4K60 1440p60 1080p120 1080p60 720p120 720p60
1080p60 🟩 🟩 🟩 🟩    
1080p30 🟩 🟩 🟩 🟩    
720p60 🟩 🟩 🟩 🟩 🟩 🟩
720p30 🟩 🟩 🟩 🟩 🟩 🟩

 


Detailed Capture Codec Specifications


Below is a detailed list of resolutions and frame rates that can be captured in a specific codec. The codec, resolution, and frame rate availability change depending on the USB port type that Game Capture Neo is connected to. 

 

Codec Resolutions

 USB 3.2 Gen1

(5Gbps)

YUY2

8-bit 4:2:2

1920x1080 60/30
1280x720 60/30
NV12
8-bit 4:2:0
1920x1080 60/30
1280x720 60/30

 


Display Stream Compression (DSC)


Game Capture Neo does not support the passthrough capture of video signals utilizing Display Stream Compression (DSC).

 


Ultra Wide Support


Game Capture Neo does not support ultra-wide resolutions. 

 


HDR (High Dynamic Range)


Game Capture Neo supports the passthrough of High Dynamic Range (HDR10). 

For capturing, Game Capture Neo converts HDR input video to standard dynamic range (SDR) using onboard tonemapping. 

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