Wave Link can be configured with up to nine different inputs. One of these inputs is reserved for the Wave microphone, and the other eight are customizable.
Table of Contents:
- Adding Inputs in Wave 2.0 or newer
- Removing Input in Wave 2.0 or newer
- Adding Inputs in Wave 1.11 or older (Windows)
- Adding Inputs in Wave 1.11 or older (macOS)
- Virtual Inputs
- Physical Inputs
Adding Inputs in Wave 2.0 or newer
1) To add an input, hover over an available blank channel and click on the + icon.
2) The options listed under Add Audio Input may vary, depending on your computer.
3) The image above shows Virtual Inputs: System, Music, Browser, Voice Chat, SFX, Game, Aux 1, and Aux 2.
4) Once you choose an input, it is immediately accessible in the Wave Link window. For example, if you choose Music, it will be listed, along with the normal controls.
Removing Input in Wave 2.0 or newer
1) To remove an input, click on the channel's name or V icon, which will "Open settings" for that input.
2) The currently active applications will be listed. You can select or deselect each.
3) If a yellow triangle appears next to an input, then Audio routing for that application must be set within the app itself. Select your preferred channel in the app settings.
4) If desired, you can use the "Remove Input" button. That will remove the whole Input.
5) In the example above, if you press "Remove Input", the Music input will go away. However, you can always add it back later.
Adding Inputs in Wave 1.11 or older (Windows)
1) Open Wave Link
2) Move the mouse over the input that is being added. Note that input are added in sequential order.
3) Click on the + icon
4) From the menu, select the type of input which will be added to Wave Link
- Inputs above the line are virtual inputs
- Inputs below the line are microphone input
5) Once the input is selected, it will be added to Wave Link. In this example we'll use SFX (Sound Effects)
6) To edit input settings, click on the top area next to the icon and name.
In the input settings the input can be renamed, removed or changed to a different input type.
Note: Wave Link virtual input names do not effect what they do. In this example we added an SFX input, but it can be renamed to Game and used it as the game input if desired.
Adding Inputs in Wave 1.11 or older (macOS)
1) Open Wave Link
2) Click the "+" button on an empty input slot. A list of currently running applications and connected hardware inputs will appear. Choose the application or hardware device you wish to add as input.
3) Once selected, it'll appear on the list. You can rename or remove the input by clicking on its name. Adjust the volume levels and apply effects as needed
Physical Inputs
These are inputs such as other microphones, capture cards, line-in, or other audio input sources. This type of input can be used to add a non-Wave microphone to Wave Link, or to add a line-in sound source.